![]() Can Team 17 translate the humour and charm of their flagship series to a fun take on golf? ![]() Which is why we enter into the world of Worms: Crazy Golf with a little trepidation. It is fair to say that these side offerings have not always set the gaming world on fire. There have been several spin-offs from the main franchise, taking in excursions into 3D, pinball, puzzle games and even a Breakout/Arkanoid variant. With a wonderful sense of humour, excellent 2D graphics and compulsive gameplay, Worms went on to spawn several sequels and has to date shifted millions of units to fans of invertebrate bloodlust worldwide. Initially released on the Amiga, it was so well received that it was later ported to a multitude of platforms. Whilst the rest of the world were starting to get excited about emerging 32 bit consoles like the PlayStation and Saturn, the West Yorkshire based team really hit paydirt with their 1995 turn based artillery face-off, Worms. In existence since 1987, they made their name with a succession of much-loved classics for the Commodore Amiga, such as top-down, Gauntlet-style shooter Alien Breed and Lucozade guzzling platformer Superfrog. There aren’t many firms that have been around as long as they have, let alone consistently producing enjoyable games, that still manage to sell by the truckload. Team 17 are one of the great survivors of videogaming. Available: PlayStation Network, PC and iOS (Reviewed on PlayStation Network)
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